
Rogue Football CardGame - AmiGameJam
A downloadable game
Rogue Football Card Game - AmiGameJam
For PLAYTEST AND FEEDBACK EXCHANGE JAM:
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I am mainly looking for what people like and dislike in this game to determine the direction which to take this game towards to, or if to even abandon the whole project.
There is no need to report about bugs occuring during the matches, theres plenty of those.
However, if you encounter a bug that happens outside of a match, please, do report about them.
NEW Update 1st of April 2026:
More features and more bugs introduced. This build is also not properly tested, so might actually crash at some point. Let me know if that happens.
Game will now save after every match, meaning you can quit the game, and later CONTINUE GAME from the last match.
If you are using CONTINUE GAME option, and you notice something is not properly saved, let me know.
Also, Rogue part is completely untested in this newest version, so if you dont get any XP points after game over, let me know.
Also, if you play two games in a row, and you notice the XP stacked, as in, you are getting XP from both first and second game combined, let me know that too.
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ABOUT ROGUE FOOTBALL CARD GAME
Rogue Football Card Game is inspired by Tim Blacklock Premier Picks freeware game from 1993 on Amiga.
This is very much in middle of development and while you can play this version already, and even complete the small temporary game season, it contains a lot of bugs.
There is only one sound currently, and all graphics are supposedly temporary, but temporary solutions tend to become permanent solutions.
AOS3 version is there just for the emulator / future guys, no chance this works on any default Classic Amigas.
BIT EXTRA:
You can yourself edit the "Teams.JSON"-file to change opponent names and change their cards to make them bit more sensible opponents if you like. For example, CPU has no use for coins currently. In future I plan CPUs to buy stuff from Shops too between matches, but right now they don't do that, so you could as well remove all the Coin cards from them, unless wanting to use them as blank cards.
Also, If you like to dive even deeper, you could alter the "defaultstory.json"-storyfile, to make your own story, but there are no instructions how things work currently, so you just have to try and see.
PLAY INSTRUCTIONS: (There is a tutorial in the game, so you can skip these)
You play matches against Computer opponents. There are 10 teams, you are PLAYER FC.
Between matches you have an option to go to shop:

Click cards to buy them if you have enough money.
You can also buy to increase the amount of cards drawn at beginning of your turn.
PERMANENT card spot cards are cards that will be available from game to game, not just for one run of the game, like regular cards.
While in SHOP, click on DECK picture, to get to CARD COMBINE screen:

Select three same type of cards, Click on COMBINE and they become new, next level card, if such exists.
During Matches:

Click on cards to turn them around, and following things will happen:

Pending Movement: If your turn ends SUCCESFULLY, Ball will move forward this amount.

Increase Kick Power: Kick Power will always reset after turn ends, whether succesfully or failure.

Pending Coin: You will get one Pending Coin, means that if you finish your turn Succesfully, you will get it, if turn ends on FAIL, then you wont get the coins.

End Turn: This will End your Turn, and is considered a FAIL end, you wont get pending movement or pending coins.

15 Minutes: Time moves forward 15 minutes. If 45 minutes is reached, then it is considered either "Halftime" or "Fulltime", which means that your turn will end, and it is considered a FAIL.
Try Goal: This brings up a "Try Goal"-button.
If you can reach the goal (movement + kickpower = Goal Distance), then this Button becomes clickable and percentage of success chance is shown. Further away from the goal you are, less chance you have to succeed, more kickpower you have, better chance to succeed in making a goal.

You can click this Button to end your Turn SUCCESFULLY. Means you will get to keep all the pending coins, and ball will move the Pending movement amount.
| Status | Prototype |
| Author | One Joyful Day |
| Genre | Card Game |
| Tags | Amiga, Football, rogue |
| Content | No generative AI was used |

Comments
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A bit late, but here's my playthru/playtest for your game (for indieplaytest fest) of the most recent version updated mid-nov 2025. Just for you.
Thanks a lot for playtesting this game! It brought me lot of thoughts actually.
But one thing first, as far as I know, there is no AI generated content in the game currently. The graphics are Stcok Art, if I correctly remember I have taken them all from freepik.com website.
Not the first time however, one streamer played this games even earlier version and in the audinece there was one guy very loudly chatting "Get this AI Crap out of here!", which basically shows that fight against AI art is futile as people dont even recognise AI art, they just have an idea of it, and had I used AI Art, maybe I hadnt got the compaint at all, but now that I used human stock art, and therefore had limited amount of art to use, it shows such a missmatch between the art pieces, that people think it must be AI. Which actually makes me think that when using temporary art, it is better to use AI art, since you anyway get the complaint, except with well made AI art, they might not notice it as it can easier look more uniform.
Only AI art currently is the Capsule Image in the www.indieplaytestfest.com website, other than that, all is stock art, which I of course cant be sure that someone didnt use AI to create them, but to my understanding Freepik.com does mention when they are AI art, and freepik also has their own AI art generator, which I used for creating that capsule.
I was pretty frustrated when I noticed I had missed such an obvious bug, especially when that bug happened to confuse you greatly.
that "Try Combine 3 Cards" text should have disappeared when you went back to shop from the deck. For some reason it stayed there, which is why it crashed when you clicked on it on the shop side. Cant understand how I missed that myself, even that one was so obvious.
But it was good to see where you got confused, since I thought the first tutorial texts had been clear enough, but they werent, that it took you a while to figure out to get to that "start match", although that is partly fault of that "Try Combine 3 Cards" - option staying there where it shouldnt.
The Goal-button I figured would probably still stay bit confusing even after the tutorial-text, and you basically confirmed it, since that is exactly what happened. The real solution is to work forward and get more stuff there to indicate what is happening to figure out how that works.
But generally speaking your playtest was encouraging, since one of the things that I have been thinking is whether I should simply abandon this project, but based on your comments, I will first of all work this bit more forward still, like adding more of those things that tell what is going on, like, as you yourself mentioned too, one of the first things next in the queue for me was to add a whistle blow when the half-time and match end happens, so make it more clear that something happened. Right now you can see that the clock number goes up and back to zero, but that is quite unnoticeable. With whistle blow indicating half-time it would be much more clear already.
Also going to add some sort of text telling which side won or if it was draw, since that was a good point too. While that was on my to-do list, it wasnt on very high priority, but, when you played and commented that, I realised I should put that to higher spot on the to-do list.
The other thing was your comment about Card Game and sports not being a good combination, for this opened up a new thought I hadnt thought at all, giving new option for this project.
A bit of background first however. I am not sure you are right about the Card Game and Sports not matching together.
The idea for this game came when I realised (or at least thought) there might be a marker for a certain kind of game that dont seem to exist currently.
There is this freeware game from 1993 in Amiga, which this game is inspired from:
This game is simply that you keep picking cards and trying to find the Goal-cards.
There is also one special card "find goal"-card, in which you have couple of seconds of time to click on all the cards, and if one of those cards you click is a goal card, then it is revealed and you get the goal (this part has not been implemented in my game yet, but I have plan to add this kind of stuff, which I am currently calling Coach Skills, as there would be more than just one of those, and they would be freely activated skills instead of cards).
It seems to me like all the card games are bit heavy card games. That there is no light card game where you would keep turning cards around and see what happens. That basically my Aim is to have "push your luck"-type of game, with less focus on strategy.
I was also thinking that "push your luck" and sports could work together as a combination (not sure about this).
I am not a fan of football myself, I actually dont follow any sports, but funnily, I watch lots of sports movies, and if you give me some card/management game that is sports themed, I am instantly interested, while I have no interested to any of the actual sports games.
As I remembered this Premier Picks game, and I noticed there were even lot of people having fond memories of it, I figured there might be a market for a game of this type. However, Im not sure if I was right on that yet, and rather I am more of thinking of possibly abandoning this project.
However, you pointing out about Card games and RPG being more traditional combination, it actually brought me a thgouth that perhaps insteafd of abandoning this, I could use this as a basis for RPG themed card game, since I havent seen lighter, push your luck kind of RPG card game. Especially if there would be overwolrd, and then the battles would be done this way, that could actually be a good combination, so perhaps I try that one instead. Well, we see.
Anyway, thanks a lot from your interview. It was very helpful and made me decide that I should work this game forward at least a bit more still before deciding if to abandon it, that right now it is still in too early stage for people to really see if this game is interesting enough or not.